![]() Click Options->Save bitmap font as… to save your.Remember to keep your texture dimension a power of 2. If everything does not fit in one page consider decreasing the size of your font or increasing the source image size. Verify that your font fits on one image by seeing if View->Next Page is disabled in the preview. Return to change the width/height if necessary.If you see “No Output!” then you need to select characters to export. Change the “Textures:” option to “png – Portable Network Graphics”.Select a Bit depth of 32 (or else transparencies won’t come through).The font display will update to the newly-selected font. This will make the resulting font match sizes in Photoshop If you are using PhotoShop, you can test font sizes there (see next item) Enter the font size that you want next to “Size (px)”: The larger this is, the larger each letter will be in your game.All fonts installed on your machine will appear here. Select the font that you’d like to use in the “Font” drop down.Click or push+drag to select the letters that you’d like included in your exported font.The following steps outline the creation of the two files used in BitmapFonts: Both can be created with ’s Bitmap Font Generator. For more information, see this article Creating a BitmapFontīitmap Fonts require two files – a texture file and a. Fonts can be also assigned in Glue without any custom code. The Text object uses BitmapFonts when drawing itself. A BitmapFont is a class defining the texture and rendering values used to render a bitmap font.
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